Tuesday, March 28, 2023
The Great Searsport Flood
Searsport got a little wet. Some dripped to the floor. Once dry I will turn everything on and find out what, if anything, needs to be done.
I know that no electronics was impacted. I believe only one Tortoise possibly got wet. Some buildings got wet and boxes below the benchwork got a little wet on the bottom.
Stay tuned.
Monday, March 20, 2023
Portland is ready for ops
Sunday, March 19, 2023
Portland updates
The DCC on this section will be powered from the booster, so I had to run wires from it. The CMRI is only needed for a few items. Mostly for protection when the swing gate is open. Unfortunately I spent a lot of time with this yesterday and something was not right. I'm sure I'm forgetting something, so I will get back to that shortly.
Today I wanted to make positive progress, so I ran the DCC wires for Portland. I made and connected all the drops for the current track. I also connected the swing bridge up. Tomorrow I will have to connect all of that to the power bus. At least that way I can run trains across the bridge.
The other day I also printed out a lot of new waybills and changes to existing waybills for the new track in Northern Maine Junction, Belfast and Portland. So I will be able to get that going also.
Wednesday, March 15, 2023
Follow up on yesterdays test session
I also added another temp track in Northern Maine Jct., so I can add another train there to alleviate the stuck traffic in the yards. I already have spare tracks in the other locations, so I only need to add the trains. So I will add one train out of both Rigby and NMJ and two trains out of St. Albans. One going to each yard.
This and Portland coming online will clear out some of the yards. Portland it self will add 2 to 3 trains once we get it up to full potential.
One more thing that will help is more industrial spots for Wood Job traffic. That will take some time.
Tuesday, March 14, 2023
Another Test Run
I should be able to add a siding in its place. I need a couple more dairies for the milk train anyway. We shall see on that.
Due to a miscalculation by me I had way too many cars for Northern Maine Junction and St. Albans. They showed up badly in the yards today. It is time to add one more train in NMJ and Rigby, with two more out of SAN. Changing some waybills for what is all ready on the layout and getting Portland finished will help with that. AND getting enough engines for those trains.
It is either sit in an easy chair or have the Joys of Model Railroading.
Chuck
Saturday, March 11, 2023
The Woes of Inactivity
The helix area needed some mods to the turnout throws and some leveling. Hopefully this will work in the short term, but a change will have to happen to make it right. I just need to figure out what that is. Belfast might end up not having a passing siding. This could eliminate two turnouts. OR it could be a shorter siding that could work for a runaround but not much else. The only change for the only industry would be to make sure deliveries come from the same direction.
Chuck
Wednesday, March 1, 2023
Portland So Far
A little overview of Portland, ME. The first pic is the Swing gate while closed
Now you can see the Open Swing gate .
The first industry you come to is Dragon Cement. It will hold 4 cement hoppers on on track and 2 boxcars on the other track.
In the back you can Ice Plant #1. This can hold 5 reefers. It was recently in Brunswick but I could only fit in the racks and not the building. The two front tracks are Terminal #2 and #3. One is for bulk loading and the other will hold boxcars. Each is expected to hold 3 cars.
Next we have JB Browns Barrels in the back. It will have 2-3 spots. In the front there is a warehouse. It will hold two cars per track.
Finally we have the Maine Port Authority and another shipper. This will be 2-3 cars. The track in the front going nowhere is the connection to the barge and yard. The barge holds 12-15. The yard will be slightly bigger.